Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, February 22, 2017

RPGs & Writing - guest post by Steven Arellano Rose Jr.


RPGs: Child’s Play We Writers Still Play
By Steven Arellano Rose, Jr.

Many of us speculative fiction writers have been playing RPGs (role playing games) since as far back as kindergarten. However, the RPGs we played at that early age weren’t necessarily card, board or video games. Many of them were live action RPGs (also known as LARPs). Like other RPGs, LARPs involve players assuming the roles of a game’s characters. Unlike other RPGs, they involve the players physically acting out the characters and their situations.

Many gaming groups go to parks and act out their favorite fantasy, sci fi or even horror characters (zombies have become popular for this type of gaming). This form of activity, LARP, contains structured plots and rules where players are rewarded points when meeting certain challenges. But, because these are role playing games, the plots are often not fixed but are continuously developing by the players and their characters’ actions and decisions. Well, perhaps minus the game point system, many of us have been playing RPGs of this sort since as early as age five.

 
Before we reached teenage-hood when we would get more freedoms, our world was that of books, TV, movies and video games. And so we mimicked the characters of those medias. It wasn’t enough to simply watch them on screen or even maneuver them on it by way of a gamepad. We wanted to participate in the adventures of our favorite characters of science fiction and fantasy because we got tired of the everyday world of school and home controlled by adults. So we played LARPs. This was common with all us kids. The only difference between us writers of speculative fiction and other grownups today is that we never stopped playing out these childhood fantasies. We never stopped playing RPGs.

All that said, my first experience with LARPs that I can remember was when I was around five or six back in the ‘70s. I, my brother and friends would engage in our active fantasies of super hero adventures, especially Batman which was one of our favorites. We did similar with Star Trek’s characters. Then when the first Star Wars movie came out we played our favorite characters from that, acting out our own stories and adventures. That was the great thing: unlike the comic books, TV shows and movies these characters came from, we didn’t have to stick to the storyline of a single episode or movie; we could develop our own stories, creating our own adventures and journeys into our imaginations.

As an adult, I play RPGs in the form of board, card, and video games. I don’t get as much time as I would like to play them and much less time for LARPs. Whenever I get a weekend void of any events or am just plain board with everyday routine, I’ll play electronic RPGs such as Facebook’s Vampire Wars, Spore, or Beast Quest, or deck-based ones such as Arkham Horror. Some people can never stop playing their childhood fantasies and so are die-hard players of these and live action games. But don’t get me wrong, I’m proudly far from immune from this Peter Pan syndrome of a type. That’s why I write science fiction and horror.

Fiction is, in many ways, RPG in writing. When I write science fiction or horror, I have to take up the role and so the mentality of not only my protagonists but also my antagonists and secondary or minor characters. In order to advance the story I need to know what my characters would do in given situations and when I make one character handle a situation differently than another would, doing so takes the story in a direction different than the one it started in.

So I’m a writer of fantastic fiction because I am one of those people who can’t stop playing RPGs of a sort. We writers and artists of speculative fiction are Lost Boys and Girls; we refuse to grow up.


Author Bio

Steven Arellano Rose Jr. is a freelance writer and artist. He published his first short fiction collection, The Fool’s Illusion, in 2013 and recently came out with a horror short story, “Circa Sixty Years Dead”, on Kindle. Besides horror and dark fantasy, Steven writes science fiction, movie reviews and computer technology articles.
The following are Steven’s many other interests: treasure hunting for ‘60s and ‘70s pop cultural artifacts; jazz, rock and disco; video games; diet colas; history; mythology; Eastern meditation. You can catch him at his blog www.FarOutFantastic.blogspot.com or tweet him at @Starosep2.

 
Links To Books

The Fool’s Illusion: https://www.amazon.com/dp/B00F785ZJQ

Circa Sixty Years Dead”: https://www.amazon.com/dp/B01LHCFW5M

Monday, March 16, 2015

Doubling up on the tours!


Geek girl problem #491: You have so much awesome stuff you want to share, so you book two blog tours and then realize they overlap!

It just means double the fun for you!

Let's talk about games. Board games, video games, role-playing games.
Click on over to the wonderful Trisha's blog and tell us what your favorite games are.


Today we have Of Blood and Sorrow's protagonist, Erin Driscol.
Find out an interesting tidbit about why I had to rewrite the entire novel because of Erin.
My most awesome host is Carol Kilgore!

Plus, check out this awesome review by Graeme Ing.

a Rafflecopter giveaway

Monday, September 23, 2013

An Interview with Crime Writer Yolanda Renee

I'm excited to have the wonderful Yolanda Renee here today. She's the author of MURDER, MADNESS & LOVE, a fantastic tale of crime. Her next book in the series, MEMORIES OF MURDER comes out in a few weeks, and you can win an e-copy! Continue reading to find out how.

1. Your newest book, MEMORIES OF MURDER will be released in just over a week on October 4th. In three sentences or less, get us hooked!

World damnation is a psychotic man’s goal, but two obstacles stand in his way: greed and a dedicated detective.

2. How would you commit the perfect murder?

Believe it or not I've thought about this, probably too much, oh dear, did I just say that as if I've been planning to kill someone. NO! I'm not, but I have thought about it, because I write it. I own books on it, and I've Goggled the hell out of it, so I'll be the first suspect if anyone one close to me dies.

However, if all that weren't the case – I'd most likely choose the typical female weapon – poison. Poison is less messy, if you choose the right one. And I'd try to do it so that the individual dies with the help of poison but during an accident and hopefully forgo the autopsy. I'd also make the poison atypical, so if there is an autopsy the poison won't be easily found. Did I mention I have a Book of Poisons?


3. What three words best describe your protagonist, Detective Steven Quaid?

Passionate, honorable, determined.

4. Are there any real or fictional people who inspired Steven Quaid?

Of all the characters I've created Steven Quaid was an enigma – I had no idea where he came from and just recently figured it out. My first movie star crush was for Steve McQueen when I was a young girl – he had the most beautiful blue eyes, loved motorcycles and fast cars, and was just so cool. Detective Steven Quaid, also has blue eyes, owns a motorcycle and is damn cool. Although, Quaid looks nothing like McQueen, the essence of the real man (or the actor) is there!

5. Why crime stories?

I've always loved murder mysteries along with the great romances so it was a natural progression. Also, I'm very analytical and like to understand the why of things, especially murder.
 
6. What is the most interesting thing you've learned while researching for your books?

In Memories of Murder, I researched Satanism, and found a plethora of information on cults, believers and their temples. I was amazed by the religion, not to mention the mythology surrounding Lucifer and Lilith. Did you know there are over 40 names for the Devil?

Although the most shocking thing I discovered were the number of people named Lucifer. But then again, Lilith is a popular name too. My own grandmother was named Lilly. It is just a name, right?

I didn't want to insult anyone, or their beliefs, so I created my own Satanic religion based on my characters beliefs in a book I called Dominion, it's referenced in my book as a book that Lucifer, the antagonist, has written. Dominion details his beliefs, ceremonies, and prayers. I created a calendar of Blood Sabbaths, rituals and ceremonies, a full wedding ceremony, and the Summons Prayer.


7. Writing crime, you have characters that lie. Are you a good liar?

I'd like to think so, but my husband says I'm not. He's wrong. See how good I am, he believes he's right!
 
8. What's the biggest challenge to writing about murder?

The biggest challenge is creating empathy, while making the act realistic, without being too graphic.

9. What was your favorite childhood game? Your favorite game now?

I was always very competitive, and as a child loved playing cards, and board games, especially Monopoly. We didn't have video games and watching TV was for the adults except Saturday mornings. We would explore the universe pretending the tree was our spaceship, or fight in the old west with the garage serving as Tombstone. Oh dear, there I go aging myself again.

Today, I'm unbeatable at Monopoly, but my husband is the better card player, he counts cards, the cheater!


10. People always describe a writer's style as a flavor. If your books were a flavor, what would they taste like?

My books would be the flavor of dark chocolate, sensual and sweet without being excessive, and sinful yet good for you!

Thanks Christine, for the opportunity to discuss my newest release.


It was a pleasure to chat with you, Yolanda. I can't wait to read your new book!

MEMORIES OF MURDER blurb:
Decades ago, the seeds were planted …

Today, dark, fathomless eyes rake the image before him. One final task and the transformation is complete. Steady fingers screw intricately carved horns on each side of a stiff brow, and a gargoyle suitable for Notre Dame scowls from the smokey mirror in satisfaction.

A jagged smile rips through his smooth, hairless face, and inked, reptilian scales caress his naked body.

A laugh of hideous resonance emanates from his gut as the demons of hell welcome Lucifer into their fold.

In a dungeon-like chamber, his Lilith awaits. The kidnapped daughter of a nun, groomed to fit the final piece in the complex puzzle for world domination. Will Lucifer marry his bride, on the summer solstice?

Only two things stand in his way ...

His greed ...

And ...

Detective Steven Quaid.


An adventurous spirit took Yolanda Renee to Alaska where she hiked the Brooks Range, traveled from Prudhoe Bay to Valdez, and learned to sleep under the midnight sun.

She claims her vivid imagination as a blessing, a habit, a hobby, a calling and sometimes a curse.

She now resides in Central Pennsylvania with her husband, two sons, and Boston terrier, Patches.

You can stalk Yolanda at these places: Blog * Facebook * Twitter * Pinterest 




You can enter to win a copy of MURDER, MADNESS & LOVE on Yolanda's blog, but I'm also giving away an e-copy of MEMORIES OF MURDER to one random commenter! You have until the end of the week to comment. Then I'll pick someone through Random.org. Don't miss out on this chance to win a great crime story.

Wednesday, February 20, 2013

Level Up! Blogfest

A geeky blogfest! I love it. Our awesome hosts are Allison at Geek Banter and Jamie at Mithril Wisdom. They want to know what's your favorite game. It can be a video game, a board game, a party game, a card game, a childhood playground game--you name it. Let them know how it works and why you love it. Click on the badge to see the linky list and discover some new games!

This is a hard one. I have so many favorite games. I haven't had much of a chance to play any video games in the past few years, but I'm a huge Final Fantasy and Dragon Warrior fan. For party games, I love Apples to Apples, and the adult version of it, Cards Against Humanity. I love card games like Munchkin and Killer Bunnies. What I'm going to tell you about is one of my favorite boardgames.

Arkham Horror is "the classic game of Lovecraftian adventure." You play an investigator in Arkham trying to keep the gates to other planes closed before too many open and a powerful being known as an Ancient One slips through. You must either avoid or fight aliens, go through gates into other realms, and try to survive to close the gates. You have Sanity tokens in the game, and if you lose them all, you go insane! It's a game of high tension and strategy. Will you try to fight only for yourself, or will you help the other investigators? It's not a fast-paced game. You could spend hours playing through one game, but it's one of those things you don't realize how many hours of your time it's eating. We've never managed to beat an Ancient One, but what an amazing journey.

Yes, one of the Ancient Ones is Cthulhu!

Don't forget to enter to win the first ebooks in the 13th Floor series including an ARC of the fourth book, The Harbinger!

Monday, June 25, 2012

My workspace

I love getting a peek into other writers' lives and seeing where they write. I thought I'd share with you my recently reclaimed office (which still remains a game and storage room too). I like having a neat workspace. I usually have a big cup of water there on the desk as I write. My thesaurus is right beside the keyboard along with a notebook for my current project. The bright colors and frog have absolutely nothing to do with what I'm writing, but it's a cute notebook!

The room is small. It's 6 x 8, but it's a nice calming moss green and right across the hall from the bathroom. The window is to my back as I write. I love to look out the window, and it can get distracting if I'm facing it.

This is the side of the room to my right as I'm sitting in my chair. The walls are covered with invaluable works of art. The artist, my son, of course! There's two old "gaming TVs" on the dresser and some geeky card games. I have the collection of anthologies I have stories in, and in the frame to the right of the lamp there, if you can see it, it's the first dollar I made selling a story. It was a drabble, and I was proud to have made a buck. The dresser is full of stationary, notebooks, manuscripts, games, games, and more games. The closet to the left of me when I sit in the chair is full of boardgames.